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Virtual synchrony : ウィキペディア英語版
Virtual synchrony
Virtual synchrony is an interprocess message passing (sometimes called ordered, reliable multicast) technology. Virtual synchrony systems allow programs running in a network to organize themselves into ''process groups'', and to send messages to groups (as opposed to sending them to specific processes). Each message is delivered to all the group members, in the identical order, and this is true even when two messages are transmitted simultaneously by different senders. Application design and implementation is greatly simplified by this property: every group member sees the same events (group membership changes and incoming messages) in the same order.
A virtually synchronous service is typically implemented using a style of programming called state machine replication, in which a service is first implemented using a single program that receives inputs from clients through some form of remote message passing infrastructure, then enters a new state and responds in a deterministic manner. The initial implementation is then transformed so that multiple instances of the program can be launched on different machines, using a virtually synchronous message passing system to replicate the incoming messages over the members. The replicas will see the same events in the same order, and are in the same states, hence they will make the same state transitions and remain in a consistent state.
The replication of the service provides a form of fault-tolerance: if a replica fails (by crashing), the others remain and can continue to provide responses. Different members of the replica group can also be programmed to subdivide the workload, typically by using the group membership to determine their respective roles. This permits a group of N members to run as much as N times faster than a single member, or to handle N times as many requests, while continuing to offer fault-tolerance in the event of a crash.
Virtual synchrony is distinguished from classical state machine replication because the model includes features whereby a programmer can request early (optimistic) delivery of messages, or relaxed forms of ordering. When used appropriately, these features can enable substantial speedup. However, the programmer needs to be sure that the relaxation of guarantees will not compromise correctness.
For example, in a service that uses locking to protect concurrently updated data, the messaging system can be instructed to use an inexpensive form of message ordering, in which the messaging system respects the ordering in which individual senders send messages (FIFO guarantee) but does not attempt to impose an agreed order if messages are sent concurrently by different senders. Provided that the sender indeed held locks on the data, it can be shown that FIFO ordering suffices for correctness. The benefit is that FIFO ordering is much less costly to implement than total ordering for concurrent messages.
To give another example, by delivering messages optimistically, virtual synchrony systems can outperform the Paxos that is normally required for implementation of state machine replication: Paxos normally requires a 2-phase protocol, whereas optimistic virtual synchrony protocols can deliver messages immediately upon their arrival. However, this could result in a violation of the safety property of the state machine replication model. To prevent such problems, the programmer who uses this feature is required to invoke a primitive called ''flush'', which delays the caller until any optimistically delivered messages have reached all of the group members. Provided that the programmer understands this behavior and is careful to call flush before interacting with external clients or persistent storage, higher performance can be achieved without loss of safety.
The flexibility associated with these limited forms of event reordering and optimistic early delivery permit virtual synchrony platforms to achieve extremely high data rates while still preserving very strong fault-tolerance and consistency guarantees.
== Detailed Discussion ==
Distributed computer systems often need a way to replicate data for sharing between programs running on multiple machines, connected by a network. Virtual synchrony is one of three major technologies for solving this problem. The key idea is to create a form of distributed state machine associated with the replicated data item. Called a ''process group'', these state machines share copies of the data, and updates are delivered as ''events'' that occur in the same order at all the copies. If a process fails or crashes, this is reported to the other processes in the group; if a process joins, this is similarly reported, and a state transfer is used to initialize the joining member. An application with lots of data items to replicate might do so by using a single group for the whole set, or it could create different groups for different items, with the former approach used when the items are replicated at the identical places, and the latter being used when the replication patterns differ.
Each process group has a name, visible within the network. A single application program can become a member of many groups at the same time. In effect, a process group becomes an abstraction for sharing data, coordinating actions, and monitoring other processes. In the most widely used software libraries implementing the model, virtual synchrony is typically employed within individual objects, which are then incorporated into object oriented code in languages like Java or C#. The objects themselves act as a unit of replication with virtual synchrony properties.
The term ''virtual synchrony'' refers to the fact that applications see the shared data evolve in what seems to be a synchronous manner. This form of synchronization is ''virtual'' because the actual situation is more complex than seems to be the case from a programmer's perspective. Like a compiler that sometimes reorders the execution of instructions for higher performance, or an operating system that sometimes stores random access memory on disk, virtual synchrony sometimes reorders events in ways that improve performance, and yet won't be noticeable to applications.
Using the virtual synchrony model, it is relatively easy to maintain fault-tolerant replicated data in a consistent state. One can then build higher level abstractions over the basic replication mechanisms. For example, many virtual synchrony libraries also support tools for building distributed key-value stores, replicating external files or databases, locking or otherwise coordinating the actions of group members, etc.
Virtual synchrony replication is used mostly when applications are replicating information that evolves extremely rapidly. As discussed further below, the kinds of applications that would need this model include multiuser role-playing games, air traffic control systems, stock exchanges, and telecommunication switches. Of course, there are other ways to solve the same problems. For example, most of today's online multiuser role-playing games give users a sense that they are sharing replicated data, but in fact the data lives in a server on a data center, and any information passes through the data centers. Those games probably wouldn't use models like virtual synchrony, at present. However, as they push towards higher and higher data rates, taking the server out of the critical performance path becomes important, and with this step, models such as virtual synchrony are potentially valuable.
The trend towards cloud computing has increased interest in consistent state replication. Cloud computing systems are large virtualized data centers, operated by internet search or commerce firms such as IBM, Microsoft, Google and Amazon. Inside a cloud computing platform one finds services such as lock management systems (Google's is called Chubby, and Yahoo! uses one called Zookeeper), and these are implemented using virtual synchrony or closely related models. Other services that might be implemented using virtual synchrony include the cluster management tools that relaunch failed applications when nodes in a cluster crash, event notification tools that inform applications when significant events occur, and logging tools that help an application save its state for replay during recovery.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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